For his art project final, AQT had to create an abstract art by placing many rectangles on the Cartesian plane, sometimes stacking rectangles on top of other rectangles. However, one day before the project was due, an unnamed wrong-doer told him to `rm -rf --no-preserve-root /`

his computer, and he lost his beautiful art painting!

Luckily, even though his files were deleted, remnants of the data that once existed were still present on his computer, and a technician was able to send queries to the computer to help AQT recover his painting. Each query is able to return the number of rectangles fully covered in a rectangular area. However, the data remaining on the computer is unstable, so the technician can only send so many queries before the data is too corrupted to use. Unfortunately, the technician was unable to devise a method to recover AQT's rectangles in few enough queries, and has thus turned to you for help.

Formally, AQT needs to recover a painting consisting of rectangles on the coordinate plane such that the one covers the area from to on the x-axis and from to on the y-axis. He is allowed to send queries that return the number of rectangles such that and . **The maximum number of queries he may make is .**

#### Constraints

For all subtasks:

##### Subtask 1 [10%]

##### Subtask 2 [10%]

##### Subtask 3 [25%]

for all

##### Subtask 4 [55%]

No additional constraints.

#### Interaction

The first and only line of input contains , the number of rectangles originally on AQT's painting. You will then begin interaction.

To send a query, output integers in the following format: `? a b c d`

. The grader will then output the number of rectangles such that and . If at any point you make an invalid query (it does not satisfy the constraints ) or make too many queries, the grader will output `-1`

before exiting.

Once you are done interaction, you must report the rectangles. First, output `!`

on a single line, and then more lines of space-separated integers each denoting the rectangles you recovered. While you may output the rectangles in any order, the coordinates of rectangle should be output in the order , , , and , separated by spaces. It is required that and for all .

**Note that if there are duplicate rectangles, each rectangle must be outputted individually (i.e. if there are three rectangles with the same coordinates, you should output those coordinates three times).**

**If at any point you attempt an invalid query (or make too many queries), -1 will be outputted (followed by a \n character of course). When this happens, you should terminate your program to avoid reading from a closed input stream, and you will receive a verdict of Wrong Answer. Otherwise, the verdict may be undefined.**

**Please note that you may need to flush stdout after each query or after answering a test case. In C++, this can be done with fflush(stdout) or cout << flush (depending on whether you use printf or cout). In Java, this can be done with System.out.flush(). In Python, you can use sys.stdout.flush().**

**Note that the grader is not adaptive, so the rectangles are fixed at the start of every test case.**

#### Sample Interaction

`>>>`

denotes your output, do not print this out.

```
5
>>> ? 1 5 1 5
4
>>> ? 2 2 3 3
1
>>> ? 3 5 3 5
2
>>> ? 1 5 3 4
1
>>> ? 3 7 4 8
1
>>> !
>>> 2 2 3 3
>>> 4 7 5 8
>>> 3 5 3 5
>>> 3 5 3 5
>>> 1 5 2 5
```

Below are the rectangles in the sample interaction in diagram form. Note that the point at represents the rectangle with area.

And here they are as a list of -tuples in the format :

Note that the rectangles may be output in any order.

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