## Fighting the Zombie

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**"Okay, Wizard, cast your spell!"**

But which of your many spells to cast? In the ever-popular role-playing game *Dungeons & Dragons*, or *D&D*, you determine a spell's damage by rolling polyhedral dice with or sides. Since there's a lot of dice-rolling involved, players use shorthand to denote which dice should be rolled. `XdY`

means "roll a -sided die times, and sum the rolls". Sometimes, you must add or subtract a value after you finish rolling, in which case the notation is `XdY+Z`

or `XdY-Z`

respectively.

For example, if you roll `2d4+1`

, you'll end up with a result between and inclusive. If you roll `1d6-3`

, your result will be between and inclusive.

In D&D, wizards are powerful but flimsy spellcasters. As a wizard fighting a zombie, your best strategy is to maximize the chance that you can kill the zombie with a single spell before it has a chance to retaliate. What spell should you cast?

#### Input Specification

Input begins with an integer , the number of zombies you'll fight. For each zombie, there are two lines. The first contains two integers, and , the minimum amount of damage it takes to defeat the zombie, and the number of spells you have prepared, respectively. The second line contains spell descriptions separated by single spaces. A spell description is simply the amount of damage a spell does in the notation described above.

#### Output Specification

For each zombie, print a line containing the probability of defeating the zombie if you select your spell optimally.

Absolute and relative errors of up to will be ignored.

#### Constraints

Additionally, the following constraints will hold for each spell:

if is specified.

, , and will be integers with no leading zeros.

#### Sample Input

```
5
2 2
2d4 1d8
10 2
10d6-10 1d6+1
8 3
1d4+4 2d4 3d4-4
40 3
10d4 5d8 2d20
10 4
1d10 1d10+1 1d10+2 1d10+3
```

#### Sample Output

```
Case #1: 1.000000
Case #2: 0.998520
Case #3: 0.250000
Case #4: 0.002500
Case #5: 0.400000
```

#### Explanation of Sample

In the first case, you can guarantee a kill with the first spell, which must always do at least damage.

In the third case, your first spell is the best. If you roll a , you'll do the requisite damage. The second spell requires rolling a on two dice rather than just one, and the third spell requires rolling a on all three dice.

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

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