Now that Griffy has made lots of friends, he would like to play a game with them! Hide and seek is a game where the seeker needs to find and tag stationary hiders, all around the school. Griffy volunteered to be the seeker first, so he can show off his super-sonic flying speed! The school is rows by columns, walls are represented by X
s, empty space is represented by .
s, Griffy's starting position will be G
, and the locations of the hiders are represented by H
. Griffy can fly one square up, down, left, or right of his current position in 1 second, and cannot fly through walls.
This, of course, is a great opportunity for you to hone your programming skills. Please determine the minimum amount of time it will take for Griffy to find all his hiding friends!
Note: It is guaranteed that a valid path exists.
Input Specification
First line: , , , space separated .
Next lines: characters per line, representing the school map.
Output Specification
Output one integer, the minimum time in seconds that Griffy will take to find all the hiders. It is guaranteed that Griffy can find all hiders.
Sample Input
3 5 2
..H..
..X.H
G...X
Sample Output
7
Explanation for Sample Output
The path that takes the least amount of time is 2 up, 4 right and 1 down, for a total of seconds.
Comments
Is a greedy algorithm where you choose the nearest hider each time insufficient?
Imagine linear time TSP lmao.
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There are many ways to solve a problem. The problem types list a few common ways; not all of them may be required.
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