DWITE '09 R4 #5 - Ice Maze

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Points: 10
Time limit: 1.0s
Memory limit: 64M

Problem types
DWITE Online Computer Programming Contest, January 2010, Problem 5

Yes, it's a maze, but it's one of those fancy puzzle mazes where there is no friction on the floor and one must bump into walls to stop.

  • # — wall
  • . — frictionless open space
  • A-F — points of interest

You will start at a point of interest, and must traverse to the next point in alphabetical order. You may only travel in straight lines, and will continue to slide until there is a # wall directly in front of the path. Once stopped, you can push off in any of 4 directions. Assume that the maze's boundary is surrounded by walls.

The objective is to stop at the target, not simply slide through it.

For example, in a distance of 13. Note that arrows are to illustrate the shortest path, and will not actually be in the data file.

A>>>#
###v#
^>>B#
<<<v#
...##

The input will contain a single 10 \times 10 maze as described above.

The output will contain 5 integers, distance travelled from starting at a point of interest to stopping at the next. That is, sets A-B, B-C, C-D, D-E, E-F.

Sample Input

A....E...B
..........
..........
..........
..........
..........
F.........
#.........
......#...
.....D...C

Sample Output

9
9
16
9
11

Problem Resource: DWITE

Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported

Comments


  • 0
    thunder200911133  commented on April 10, 2024, 1:37 a.m.

    does fewer turns equals few steps?


  • 2
    4fecta  commented on July 11, 2019, 11:47 p.m.

    Is it guaranteed to be possible to reach every checkpoint?


    • 1
      lookcook  commented on July 12, 2019, 12:10 a.m. edited

      yes

      (it is possible to stop at B from A, and C from B, etc)


      • 0
        4fecta  commented on July 12, 2019, 12:47 a.m.

        Thank you for the clarification.